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Procedural Glass Flower Scattering
Project type
Procedural Modeling / Technical Art
Date
November 2025
Location
Savannah, GA
Made in Maya 2024 using Python language
This project focuses on creating a procedural scattering system for glass flower assets in Maya, using Python scripting to place models across randomly selected points. The goal was to streamline scene population while maintaining artistic control and natural variation in placement.
The glass flowers were shaded using physically based materials, focusing on transparency, subtle roughness variation, and realistic light interaction. This helped reinforce the glass aesthetic while allowing the assets to respond naturally to scene lighting.








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