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Procedural Texturing in Houdini

Textured and renderede in Houdini using Karma, This project showcases manipulating 3D coordinate systems, points, vectors, and surface normals to empower look development artists with precise control over surface topology, colors, and opacities. Additionally,overcoming technical challenges integrating stand-alone rendering with 3D modeling and animation software while creating and editing shader source code, highlighting advanced procedural texturing techniques

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